Newland
Release Notes

Stay up to date with the latest changes, improvements, and fixes.

v0.0.2
November 5, 2025 Version v0.0.2

What's changed

  • Fixed several minor bugs that could cause occasional glitches or unexpected behavior. You should notice fewer interruptions and a more reliable experience.
  • Made small usability improvements so common tasks feel smoother and more predictable.

No action required, but updating to the latest release will give you these improvements. Thanks for using the app!

v0.0.1
November 4, 2025 Version v0.0.1

Release highlights — user-friendly summary

What’s new for you

  • New unit and equipment features: You can create, customize, and manage units and their equipment with more detailed stats and options.
  • Smarter NPC behavior: Non-player characters now act more intelligently and can behave autonomously, giving you more lifelike encounters.
  • Full encounter system with grid-based battles: Battles now take place on a visible grid where unit positions matter. You’ll see units move, take actions, and interact on a clear battlefield layout.
  • Improved combat realism: Attacks now consider direction, range, delays, and targeting rules. This makes combat feel more tactical and satisfying.
  • New movement options: Units can move and wait as part of their actions, so positioning and timing play a bigger role in gameplay.
  • Health and experience handling: Health is tracked more consistently during encounters, and units gain experience when they defeat opponents.

Control, replay, and reliability

  • Pause, resume, and quit during encounters: You can pause an encounter, resume it later, or quit cleanly when needed.
  • Save and replay encounters: The system can snapshot encounter states so you can replay battles and review what happened step by step.
  • Consistent, repeatable simulations: Simulations can be run in a way that produces the same results when repeated, making testing and replaying encounters reliable.

Better visuals and usability

  • Clear battlefield rendering: The simulation grid is now rendered more clearly, both in visual examples and in starter interfaces, so you can follow action more easily.
  • UI starter elements for managing units and scenarios: New interface components make it easier to manage your units and scenarios from the provided tools.
  • Improved navigation and management for units and scenarios: Finding and organizing your content is simpler and more intuitive.

Saving progress and persistence

  • Unit positions and encounter state are preserved: Unit locations and encounter progress can persist, letting you resume from where you left off.

Logging and event history

  • Detailed event logging: Encounters now record events in a readable way so you can review what happened and when.

Documentation and onboarding

  • Expanded documentation and setup guides: New and updated guides help you get started, configure features, and understand how encounters and units work.
  • Example scenarios and starter kits: Sample scenarios and examples are included to help you explore features quickly.

Accessibility and language support

  • Multi-language support: The interface and messages now support multiple languages so more players can use the system in their preferred language.

Trading and economy (preview)

  • Foundational trading features: A modular trading system and in-game currency support have been added so future releases can expand item trading and economy features.

Fixes and reliability improvements

  • Various stability and reliability fixes to make simulations and encounters run more smoothly and predictably.

What this means for you

  • Battles feel more tactical and immersive, with better visuals and clearer feedback.
  • You can control and replay encounters, reproduce results reliably, and inspect what happened.
  • Managing units, scenarios, and languages is easier thanks to new UI elements and documentation.
  • NPCs behave more believably, making encounters more engaging.

If you want help getting started with the new features or replaying an encounter, we can point you to the relevant guides in the documentation.